Blog posts with "UE4"

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Another reset but also progress!

Dec 8, 2014 4:12:00 PM
Oct 31, 2015 1:03:19 AM

After a good deal of thought, I decided to restart development on the new Unreal Engine 4. I felt that by the time that RoM was released the age of UE3 would be really apparent and the fact that we have zero art work created made the descision much easier. I expect about another couple of weeks on the game's core inventory management code, by that time I should have the Gameplay pages up and maybe some crappy screenshots from the test environment.  

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