Game Development
The latest news on RoM's developments.
Inventory UI progress
Here is a quick look at the progress being made on the user interface!
Read MoreAnother reset but also progress!
After a good deal of thought, I decided to restart development on the new Unreal Engine 4. I felt that by the time that RoM was released the age of UE3 would be really apparent and the fact that we have zero art work created made the descision much easier. I expect about another couple of weeks on the game's core inventory management code, by that time I should have the Gameplay pages up and maybe some crappy screenshots from the test environment.
Read MoreRoM is back from the dead!
RoM development has been halted for quite some time, but that changed about 6 months ago. I revived the old design documents with a few enhancements and some well needed changes; then continued on and started coding some of the more basic gameplay features on the awesome Unreal Engine 3 (UDK). There is not much on the website at the moment, but over the next few weeks it will be populated with various content, starting with the Gameplay page. The cyberpunk side-story, "Imaginary Lunches"...
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