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A peek at the Skills

Feb 13, 2016 1:07:00 AM
Feb 13, 2016 1:18:40 AM
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Progress has been made on the Skill system!  

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Augmentation UI progress

Aug 25, 2015 7:42:00 AM
Aug 25, 2015 9:05:42 AM
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A little peek at some more UI progress.  

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Inventory UI progress

Aug 20, 2015 9:35:00 AM
Aug 20, 2015 9:50:38 AM
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Here is a quick look at the progress being made on the user interface!

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Another reset but also progress!

Dec 8, 2014 4:12:00 PM
Oct 31, 2015 1:03:19 AM
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After a good deal of thought, I decided to restart development on the new Unreal Engine 4. I felt that by the time that RoM was released the age of UE3 would be really apparent and the fact that we have zero art work created made the descision much easier. I expect about another couple of weeks on the game's core inventory management code, by that time I should have the Gameplay pages up and maybe some crappy screenshots from the test environment.  

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RoM is back from the dead!

Jan 21, 2014 8:53:00 PM
Jan 22, 2014 4:10:57 AM
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RoM development has been halted for quite some time, but that changed about 6 months ago. I revived the old design documents with a few enhancements and some well needed changes; then continued on and started coding some of the more basic gameplay features on the awesome Unreal Engine 3 (UDK). There is not much on the website at the moment, but over the next few weeks it will be populated with various content, starting with the Gameplay page. The cyberpunk side-story, "Imaginary Lunches"...

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